new Now in beta for Minecraft networks. Get early access.

One backend for your whole server network.

You run the game servers. HiveScale runs everything between them, so the plumbing stops being your problem.

From €5 a month for the backend. No lock-in, cancel any time.

I always wanted to run my own Minecraft network. A real one: a lobby, a few minigames, ranks, profiles that followed you from server to server.

The game was the fun part. The infrastructure is where it always died. Proxies, a database for player data, a message bus, punishment syncing, a registry, monitoring so it survived a Friday night. I spent more weekends on plumbing than on the game.

So I built that plumbing once, and built it right. Send a player to the best server anywhere? One call. One identity across every server? Already there. A ban that sticks network-wide, even offline? Done.

The proxy fleet, the shared database, the message bus and the registry, you never build or babysit any of it. More on why I built this.

Here is what it handles.

Players land on the right server.

One call routes them to the best instance anywhere, geo and capacity aware, then moves them there.

One identity, everywhere.

Currencies and stats read the same on every server. The coins from a minigame are the coins in the lobby.

Ban once, it sticks everywhere.

Bans, mutes and kicks apply network-wide by name, even while a player is offline. IP-based if you want.

Worlds on demand.

Boot an arena or a saved world on any node. Sleep it when idle. Snapshots are automatic.

Every one of them is a single call.

No service to stand up, no schema to design. Add the SDK, drop in your key, and the whole network is yours to talk to.

hive.matchmaking()
    .findServer(player.uuid(), player.name(), "skywars")
    .thenAccept(result ->
        hive.transfer(player, result.matchedServer()));
See every call in the docs

Built for Minecraft. Hytale next.

Go deep on what you can build, engine by engine.

Your servers, or ours.

Run HiveScale on boxes you already have, anywhere, with no lock-in and your data staying yours. Or skip the infrastructure entirely: we provision game servers straight into your own Hetzner account and keep them wired to your network.

Deploys into Cloud
A server provisioned on Hetzner, managed from the HiveScale dashboard

We never touch your account beyond the servers you ask us to create. A fully hosted fleet, with no account to bring, is on the way.

Flat price. No player-hour math.

Billed monthly, cancel any time, no surprise bills. You bring the servers.

A whole network

As many servers as you run, with matchmaking and one identity across them.

€20 /mo

Hobby

Just one server, for a single SMP or a minigame.

€5 /mo

Start on Hobby and move up when you outgrow it, or scale back when the season ends. You only ever pay for one plan.

FAQ

Do I have to host the servers?
No. Run them anywhere with no lock-in, or let managed provisioning deploy nodes straight into your own Hetzner project. A fully hosted fleet with hot starts is on the way.
How do servers find each other?
They register themselves with a heartbeat the moment they boot. You write no registry code, ever.
Does it work with Hytale?
Minecraft comes first, on Paper, Folia and Velocity. Hytale support, with a native server SPI, is on the way, then any engine behind a thin adapter.
Is there a minigame SDK?
Not yet. It is designed and on the roadmap, landing alongside the Hytale beta. Everything else on this page ships today.
Can I leave?
Any time. No long-term contract, your data stays yours, cancel in a click.

Your network could be live this afternoon.

Create one, grab your key, and you are matchmaking players across your own servers before dinner. No sales call, no approval queue.